Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
TODO
Remarques : This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in a swamp, except if they have units next to it, and any enemy unit that first discovers this unit immediately loses all its remaining movement.
Évolue à partir de : | Gnoll |
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Évolue en : | Sharpeye |
Coût : | 30 |
PV : | 45 |
Mouvement: | 5 |
XP : | 60 |
Niveau: | 2 |
Alignement : | chaotique |
ID | EoS Gnoll Sharpshooter |
Capacités : | swamp prowl |
épée tranchant | 8 - 2 corps à corps | ||
arc perforant | 5 - 5 à distance |
Résistances : | |
---|---|
tranchant | 0% |
perforant | -10% |
contondant | 0% |
feu | -10% |
froid | 10% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 50% |
Château | 1 | 50% |
Collines | 1 | 50% |
Eau peu profonde | 2 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 60% |
Forêt de champignons | 1 | 60% |
Gelé | 2 | 30% |
Impraticable | 99 | 30% |
Infranchissable | 99 | 30% |
Marais | 1 | 60% |
Montagnes | 1 | 50% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |